![]() ![]() I feel these tools need to exceed what the community has already been able to do in this regard, and admittedly it's close to that but not quite there yet. I do think that while a good precedent has been set I would like to see the tools continue to evolve, especially if it wants to become the go to for many CE modders considering we've had over 15+ years of community fixes and enhancements in Custom Edition. Glad I found this thread, I've really enjoyed the tools and new changes so far. Hell, we could probably use that to load our own menu map that could then load all the maps for a given mod! Even if there was just a console command, like map_name, this would be great. It'd be swell if there was a way to load map files that were not replacements from in MCC. ![]() These might all be moot if 343 is planning on Halo 2's tools getting the same treatment that Halo 1's did.įeedback: Right now, the modding community can only load maps via replacement of files. It'd be pretty sweet to have a refire delay and refire count value in a weapon tag, which would remove the need for ♥♥♥♥♥♥ it. It can also be ♥♥♥♥♥ by spawning projectiles in effect tags, but then those projectiles are very disconnected from the user's hud. It can be ♥♥♥♥♥ by overheating a weapon and having it 'spew', but that is inconsistent and always on a 1 frame delay. Halo 1 does not support burst fire weapons in a meaningful way. I suspect that an end user can band-aid this issue by using an external program to modify the controller input and add your own deadzones, like reWASD.įeedback: I suspect it is outside of the scope of the project to add any new features to the engine, but I thought'd I just throw it out there anyway. If you enable controller input in Sapien, the camera will always drift because Sapien does not seem to have any sort of drift compensation or deadzone. Every game or program that uses controller input has to be aware of and compensate for the fact that control sticks have a small amount of drift. No controller's control stick is perfectly driftless. In the new release of Sapien, you can posses a unit by switching the camera mode, clicking on it, and then selection "Attach Camera to Unit", which activates the unit/vehicle/biped, but no inputs ever makes it to the possessed unit - it cannot be controlled and so no animation can be recorded.įeedback: In Sapien, controller input has no deadzone. I haven't had time to fiddle with UE5 because I'm too busy refreshing my Halo 1 skillset.įeedback: It does not seem possible to create Recorded Animations in any official release of the Halo tools, new or old. Thank you for taking the time to spruce up and re-release the Halo modding tools. I would also heavily suggest a dark/night mode, that makes use of darker colours to be easier on the eyes (especially for us night owls) and could be helpful for people with light sensitive headaches, and overall reduce strain on the eyes, aswell as making it somewhat easier to read text, as if it's a brighter colour than it's darker background it then creates contrast, making it standout more and easier to read/see. Right now, it's somewhat difficult to read certain fields on dropdown menus, as the spacing seems to be messed up, causing the next option to overflow onto the current one, so a quarter of the text is cut off. I would like to request if possible, some UI tweaks to fonts, colours, aswell as white space to make things slightly more modern, aswell as readable. However, my feedback/gripes with it would be mostly on the UI side. Runs like a dream, and easy to understand. ![]() Amazing so far, loving the flexibility aswell as quality of life improvements made to the original HEK. ![]()
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